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It is 1994 all around, but the stakes are even higher this time around. A new battle for development, approval, and control of information delivery is underway in Silicon Valley and across the globe. Numerous companies, most of which you haven't ever heard of before, are racing to develop and deploy the next generation user interface. Which firm will win? What business models are they employing? How does the future look? The change in technology will be so good it will affect how you use the world wide web, the best way to communicate, and also change the gear you use to access the world wide web.


It is not Netscape and Microsoft that time. Facebook and MySpace have lost. imvu credits hack 's a rich and powerful three dimensional world which could convey information and culture in an effective and engaging way. Within these robust virtual worlds, the only limitation is our own imaginations. Virtual technology are in their nascent growth phase, but are increasing faster than anyone could have ever predicted. A confluence of infrastructure, computer technology and social behavior theory is yielding powerful new methods to interact and socialize over the Internet. The notion of"goggling into the Metaverse with your personalized Avatar to get a meet and greet" as predicted in the futuristic fantasy of Neal Stephenson's novel"Snow Crash" is truly not far from today's reality.


Second Life, World of Warcraft (WoW), also IMVU provides a fabulous view into the near future of immersive communications and the following generation browser development. Watching how people team together to overcome the game struggles in WoW has spawned attention from social interaction to leadership development academics, as well as the Military. The application of immersive environments on education and learning are infinite. Later on, teamwork and leadership might no longer be a pedagogical exercise comprised to school courses; it will be a totally immersive hands-on learning experience in which students learn skills in various virtual settings and scenarios. The U. S. imvu credits hack thinks in this vision so much that they spent six million dollars in research and development and sponsored"America's Army" video game to train our youth before they ever enter basic instruction. A small audience by WoW and Shanda standards, the sport has over 30,000 players regular and can be available on Xbox, PlayStation, cell phones and Game Boy. Another and possibly better use for the tech is instruction. Hiring recently minted MBAs with little real world experience has always been a sticky point with companies, especially with today's education and ability challenges. What would firms pay to hire an MBA graduate that had spent a few hundred actual hours in Jack Welsh's mimicked shoes? And we believed EA's Madden Football was big. In the near future we'll be able to teach, test and hone key skills to produce better knowledge workers and leaders with the advances in new immersive browser technology.


Today, the digital world business versions are in development. WoW includes a subscription service at which it charges about twenty dollars each month to login to the virtual dream world. China's Shanda using its Legend of Mir along with other virtual properties has a pay per use and subscription versions. IMVU includes a publication version. Its conversation environment is indeed rich and realistic that users real pay for virtual clothes to get their avatar and virtual gifts for others. Active Worlds has taken a much more stage centric approach charging for the foundation application for other people to develop upon. Second Life has virtual money called Linden dollars which is used to cover goods and service within the virtual world. Linden dollars can be bought with actual currency. Walking around in Second Life and seeing all of the billboard kind ads does make me think about the Internet's early days where ads popped up out of nowhere and there were no usability tips or design best practices. But, which version will triumph? There is imvu credits hack for several versions, but it is too early to tell that browser will win.


I purchased my last desktop seven years ago and don't plan on ever buying another. Getting tethered is no more an option. Surfing while walking between rooms, booting up in the coffee store, and logging at the airport is standard behavior for most of us. Myvu and iTheater are creating goggles that job information right in front of your eyes. It is primarily for game consoles and iPod movies today, but it's potential. In the near future, you might have a pair of goggles which have a higher resolution and are lighter than your laptop LCD display, in addition to delivering significantly more privacy while on your airplane. Celluon has tech that laser projects a keyboard on any flat surface, eliminating the need for a physical keyboard. With advancements like these, will our future computers seem more like a soda could hooked up to goggles compared to rectangular paperweight of today? Hardware advancements together with the growing interactive digital applications will merger to deliver us a brand new totally immersive user experience.


One downside is that the most virtual worlds call for a large application download and installation. Every virtual world requires its own program, so if you develop for Second Life you are limited to Second Life residents and have no access to additional audiences. The program diversity is a huge negative for revenue scaling. It harkens the browser back interoperability of the'90s, in which firms had three variations of the sites to accommodate browser differences. But finally, there will be a de facto standard and the winning program will come preloaded in your computer. I am interested in seeing if this shakeout also produces anti-trust litigation.


Will Silicon Valley produce the next 3-D interactive browser regular or will China? Only time will tell. However, the effect of immersive 3-D virtual worlds communications, social interaction, and education may change our lives as much as the microwave and remote management. . .and maybe TiVo.