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Variants

You can activate and manage Variants within your project by using the Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager Plugin enabled. Once you've enabled it, you'll be able to see the Variant Manager panel that is divided into four columns. The left column is a list with Actors. Drag the Actor to the Variant in left-hand column to tie it. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

On the right-hand column, you'll see the Values tab. If you click on a property you'll see the value that was saved. The right-hand tab allows you to record the current value. If you change the value the Variant will update the recorded value and store the new value for that property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant activates.

The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active the property's capture value will be the same as the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also see the constraints of the Variant that you're currently working on. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options available to the Variant.

Like other components in Unreal, Variants can be edited and added to the project. Once you've created your Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the Actor's properties. To display the Variants in your interface, you can use thumbnail pictures.